Digital Arms, Disrupting the Gaming Industry
Posted: February 23rd, 2022, 7:06 am
DIGITAL ARMS, DISRUPTING THE GAMING INDUSTRY
According to the Bureau of Alcohol, Tobacco, Firearms and Explosives in the US, a total of 11 million guns were manufactured in the US in 2016. This was driven primarily by increased demand, especially in rifles and pistols. Compare this with the late ‘80s to the millennium, where an average of 3 million guns were manufactured in the USA.
#DigitalArms #Bureau #Alcohol #Tobacco #Firearms #NFT #ETH #BSC #Crypto #Blockchain #CryptonaireWeekly #platinumcryptoacademy
https://www.platinumcryptoacademy.com/c ... g-industry
According to the Bureau of Alcohol, Tobacco, Firearms and Explosives in the US, a total of 11 million guns were manufactured in the US in 2016. This was driven primarily by increased demand, especially in rifles and pistols. Compare this with the late ‘80s to the millennium, where an average of 3 million guns were manufactured in the USA.
#DigitalArms #Bureau #Alcohol #Tobacco #Firearms #NFT #ETH #BSC #Crypto #Blockchain #CryptonaireWeekly #platinumcryptoacademy
https://www.platinumcryptoacademy.com/c ... g-industry